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If you engage in discussion on the Internet long enough, you're bound to encounter it: someone calling someone else a troll.
The common interpretation of Troll is the Grimms' Fairy Tales, Lord of the Rings, "hangs out under a bridge" type of troll.
Thus, a troll is someone who exists to hurt people, cause harm, and break a bunch of stuff because that's something brutish trolls just … do, isn't it?
In that sense, calling someone a Troll is not so different from the pre-Internet tactic of calling someone a monster – implying that they lack all the self-control and self-awareness a normal human being would have.
That might be what the term is evolving to mean, but it's not the original intent.
The original definition of troll was not a beast, but a fisherman:
to fish with a hook and line that you pull through the water
to search for or try to get (something)
to search through (something)
If you're curious why the fishing metaphor is so apt, check out this interview:
There's so much fishing going on here someone should have probably applied for a permit first.
He engages in the interview just enough to get the other person to argue. From there, he fishes for anything that can nudge the argument into some kind of car wreck that everyone can gawk at, generating lots of views and publicity.
He isn't interested in learning anything about the movie, or getting any insight, however fleeting, into this celebrity and how they approached acting or directing. Those are perfunctory concerns, quickly discarded on the way to their true goal: generating controversy, the more the better.
I almost feel sorry for Quentin Tarantino, who is so obviously passionate about what he does, because this guy is a classic troll.
Some trolls can seem to care about a topic, because they hold extreme views on it, and will hold forth at great length on said topic, in excruciating detail, to anyone who will listen. For days. Weeks. Months. But this is an illusion.
The most striking characteristic of the worst trolls is that their position on a given topic is absolutely written in stone, immutable, and they will defend said position to the death in the face of any criticism, evidence, or reason.
Look. I'm not new to the Internet. I know nobody has ever convinced anybody to change their mind about anything through mere online discussion before. It's unpossible.
But I love discussion. And in any discussion that has a purpose other than gladiatorial opinion bloodsport, the most telling question you can ask of anyone is this:
Why are you here?
Did you join this discussion to learn? To listen? To understand other perspectives? Or are you here to berate us and recite your talking points over and over? Are you more interested in fighting over who is right than actually communicating?
If you really care about a topic, you should want to learn as much as you can about it, to understand its boundaries, and the endless perspectives and details that make up any interesting topic. Heck, I don't even want anyone to change your mind. But you do have to demonstrate to us that you are at least somewhat willing to entertain other people's perspectives, and potentially evolve your position on the topic to a more nuanced, complex one over time.
In other words, are you here in good faith?
People whose actions demonstrate that they are participating in bad faith – whether they are on the "right" side of the debate or not – need to be shown the door.
So now you know how to identify a troll, at least by the classic definition. But how do you handle a troll?
You walk away.
I'm afraid I don't have anything uniquely insightful to offer over that old chestnut, "Don't feed the trolls." Responding to a troll just gives them evidence of their success for others to enjoy, and powerful incentive to try it again to get a rise out of the next sucker and satiate their perverse desire for opinion bloodsport. Someone has to break the chain.
I'm all for giving people the benefit of the doubt. Just because someone has a controversial opinion, or seems kind of argumentative (guilty, by the way), doesn't automatically make them a troll. But their actions over time might.
(I also recognize that in matters of social justice, there is sometimes value in speaking out and speaking up, versus walking away.)
So the next time you encounter someone who can't stop arguing, who seems unable to generate anything other than heat and friction, whose actions amply demonstrate that they are no longer participating in the conversation in good faith … just walk away. Don't take the bait.
Even if sometimes, that troll is you.[advertisement] How are you showing off your awesome? Create a Stack Overflow Careers profile and show off all of your hard work from Stack Overflow, Github, and virtually every other coding site. Who knows, you might even get recruited for a great new position!
I'm a little tired of writing about passwords. But like taxes, email, and pinkeye, they're not going away any time soon. Here's what I know to be true, and backed up by plenty of empirical data:
No matter what you tell them, users will always choose simple passwords.
No matter what you tell them, users will re-use the same password over and over on multiple devices, apps, and websites. If you are lucky they might use a couple passwords instead of the same one.
What can we do about this as developers?
Stop requiring passwords altogether, and let people log in with Google, Facebook, Twitter, Yahoo, or any other valid form of Internet driver's license that you're comfortable supporting. The best password is one you don't have to store.
Urge browsers to support automatic, built-in password generation and management. Ideally supported by the OS as well, but this requires cloud storage and everyone on the same page, and that seems most likely to me per-browser. Chrome, at least, is moving in this direction.
Nag users at the time of signup when they enter passwords that are …
Too short: UY7dFd
Lack sufficient entropy: aaaaaaaaa
Match common dictionary words: anteaters1
This is commonly done with an ambient password strength meter, which provides real time feedback as you type.
If you can't avoid storing the password – the first two items I listed above are both about avoiding the need for the user to select a 'new' password altogether – then showing an estimation of password strength as the user types is about as good as it gets.
The easiest way to build a safe password is to make it long. All other things being equal, the law of exponential growth means a longer password is a better password. That's why I was always a fan of passphrases, though they are exceptionally painful to enter via touchscreen in our brave new world of mobile – and that is an increasingly critical flaw. But how short is too short?
When we built Discourse, I had to select an absolute minimum password length that we would accept. I chose a default of 8, based on what I knew from my speed hashing research. An eight character password isn't great, but as long as you use a reasonable variety of characters, it should be sufficiently resistant to attack.
By attack, I don't mean an attacker automating a web page or app to repeatedly enter passwords. There is some of this, for extremely common passwords, but that's unlikely to be a practical attack on many sites or apps, as they tend to have rate limits on how often and how rapidly you can try different passwords.
What I mean by attack is a high speed offline attack on the hash of your password, where an attacker gains access to a database of leaked user data. This kind of leak happens all the time. And it will continue to happen forever.
If you're really unlucky, the developers behind that app, service, or website stored the password in plain text. This thankfully doesn't happen too often any more, thanks to education efforts. Progress! But even if the developers did properly store a hash of your password instead of the actual password, you better pray they used a really slow, complex, memory hungry hash algorithm, like bcrypt. And that they selected a high number of iterations. Oops, sorry, that was written in the dark ages of 2010 and is now out of date. I meant to say scrypt. Yeah, scrypt, that's the ticket.
Then we're safe? Right? Let's see.
Start with a a truly random 8 character password. Note that 8 characters is the default size of the generator, too. I got U6zruRWL.
Plug it into the GRC password crack checker.
Read the "Massive Cracking Array" result, which is 2.2 seconds.
Go lay down and put a warm towel over your face.
You might read this and think that a massive cracking array is something that's hard to achieve. I regret to inform you that building an array of, say, 24 consumer grade GPUs that are optimized for speed hashing, is well within the reach of the average law enforcement agency and pretty much any small business that can afford a $40k equipment charge. No need to buy when you can rent – plenty of GPU equipped cloud servers these days. Beyond that, imagine what a motivated nation-state could bring to bear. The mind boggles.
Even if you don't believe me, but you should, the offline fast attack scenario, much easier to achieve, was hardly any better at 37 minutes.
Perhaps you're a skeptic. That's great, me too. What happens when we try a longer random.org password on the massive cracking array?9 characters2 minutes 10 characters2 hours 11 characters6 days 12 characters1 year 13 characters64 years
The random.org generator is "only" uppercase, lowercase, and number. What if we add special characters, to keep Q*Bert happy?8 characters1 minute 9 characters2 hours 10 characters1 week 11 characters2 years 12 characters2 centuries
That's a bit better, but you can't really feel safe until the 12 character mark even with a full complement of uppercase, lowercase, numbers, and special characters.
It's unlikely that massive cracking scenarios will get any slower. While there is definitely a password length where all cracking attempts fall off an exponential cliff that is effectively unsurmountable, these numbers will only get worse over time, not better.
So after all that, here's what I came to tell you, the poor, beleagured user:
Unless your password is at least 12 characters, you are vulnerable.
That should be the minimum password size you use on any service. Generate your password with some kind of offline generator, with diceware, or your own home-grown method of adding words and numbers and characters together – whatever it takes, but make sure your passwords are all at least 12 characters.
Now, to be fair, as I alluded to earlier all of this does depend heavily on the hashing algorithm that was selected. But you have to assume that every password you use will be hashed with the lamest, fastest hash out there. One that is easy for GPUs to calculate. There's a lot of old software and systems out there, and will be for a long, long time.
And for developers:
Pick your new password hash algorithms carefully, and move all your old password hashing systems to much harder to calculate hashes. You need hashes that are specifically designed to be hard to calculate on GPUs, like scrypt.
Even if you pick the "right" hash, you may be vulnerable if your work factor isn't high enough. Matsano recommends the following:
scrypt: N=2^14, r=8, p=1
PBKDF2 with SHA256: iterations=86,000
But those are just guidelines; you have to scale the hashing work to what's available and reasonable on your servers or devices. For example, we had a minor denial of service bug in Discourse where we allowed people to enter up to 20,000 character passwords in the login form, and calculating the hash on that took, uh … several seconds.
Now if you'll excuse me, I need to go change my PayPal password.[advertisement] What's your next career move? Stack Overflow Careers has the best job listings from great companies, whether you're looking for opportunities at a startup or Fortune 500. You can search our job listings or create a profile and let employers find you.
Eric Raymond, in The Cathedral and the Bazaar, famously wrote
Given enough eyeballs, all bugs are shallow.
The idea is that open source software, by virtue of allowing anyone and everyone to view the source code, is inherently less buggy than closed source software. He dubbed this "Linus's Law".
Insofar as it goes, I believe this is true. When only the 10 programmers who happen to work at your company today can look at your codebase, it's unlikely to be as well reviewed as a codebase that's public to the world's scrutiny on GitHub.
However, the Heartbleed SSL vulnerability was a turning point for Linus's Law, a catastrophic exploit based on a severe bug in open source software. How catastrophic? It affected about 18% of all the HTTPS websites in the world, and allowed attackers to view all traffic to these websites, unencrypted... for two years.
All those websites you thought were secure? Nope. This bug went unnoticed for two full years.
OpenSSL, the library with this bug, is one of the most critical bits of Internet infrastructure the world has – relied on by major companies to encrypt the private information of their customers as it travels across the Internet. OpenSSL was used on millions of servers and devices to protect the kind of important stuff you want encrypted, and hidden away from prying eyes, like passwords, bank accounts, and credit card information.
This should be some of the most well-reviewed code in the world. What happened to our eyeballs, man?
In reality, it's generally very, very difficult to fix real bugs in anything but the most trivial Open Source software. I know that I have rarely done it, and I am an experienced developer. Most of the time, what really happens is that you tell the actual programmer about the problem and wait and see if he/she fixes it – Neil Gunton
Even if a brave hacker communities to read the code, they're not terribly likely to spot one of the hard-to-spot problems. Why? Few open source hackers are security experts. – Jeremy Zawodny
The fact that many eyeballs are looking at a piece of software is not likely to make it more secure. It is likely, however, to make people believe that it is secure. The result is an open source community that is probably far too trusting when it comes to security. – John Viega
I think there are a couple problems with Linus's Law:
There's a big difference between usage eyeballs and development eyeballs. Just because you pull down some binaries in a RPM, or compile something in Linux, or even report bugs back to the developers via their bug tracker, doesn't mean you're doing anything at all to contribute to the review of the underlying code. Most eyeballs are looking at the outside of the code, not the inside. And while you can discover bugs, even important security bugs, through usage, the hairiest security bugs require inside knowledge of how the code works.
The act of writing (or cut-and-pasting) your own code is easier than understanding and peer reviewing someone else's code. There is a fundamental, unavoidable asymmetry of work here. The amount of code being churned out today – even if you assume only a small fraction of it is "important" enough to require serious review – far outstrips the number of eyeballs available to look at the code. (Yes, this is another argument in favor of writing less code.)
There are not enough qualified eyeballs to look at the code. Sure, the overall number of programmers is slowly growing, but what percent of those programmers are skilled enough, and have the right security background, to be able to audit someone else's code effectively? A tiny fraction.
Even if the code is 100% open source, utterly mission critical, and used by major companies in virtually every public facing webserver for customer security purposes, we end up with critical bugs that compromise everyone. For two years!
That's the lesson. If we can't naturally get enough eyeballs on OpenSSL, how does any other code stand a chance? What do we do? How do we get more eyeballs?
The short term answer was:
Create more alternatives to OpenSSL for ecosystem diversity.
Improve support and funding for OpenSSL.
These are both very good things and necessary outcomes. We should be doing this for all the critical parts of the open source ecosystem people rely on.
But what's the long term answer to the general problem of not enough eyeballs on open source code? It's something that will sound very familar to you, though I suspect Eric Raymond won't be too happy about it.
Money. Lots and lots of money.
Increasingly, companies are turning to commercial bug bounty programs. Either ones they create themselves, or run through third party services like Bugcrowd, Synack, HackerOne, and Crowdcurity. This means you pay per bug, with a larger payout the bigger and badder the bug is.
Or you can attend a yearly event like Pwn2Own, where there's a yearly contest and massive prizes, as large as hundreds of thousands of dollars, for exploiting common software. Staging a big annual event means a lot of publicity and interest, attracting the biggest guns.
That's the message. If you want to find bugs in your code, in your website, in your app, you do it the old fashioned way: by paying for them. You buy the eyeballs.
While I applaud any effort to make things more secure, and I completely agree that security is a battle we should be fighting on multiple fronts, both commercial and non-commercial, I am uneasy about some aspects of paying for bugs becoming the new normal. What are we incentivizing, exactly?Money makes security bugs go underground
There's now a price associated with exploits, and the deeper the exploit and the lesser known it is, the more incentive there is to not tell anyone about it until you can collect a major payout. So you might wait up to a year to report anything, and meanwhile this security bug is out there in the wild – who knows who else might have discovered it by then?
If your focus is the payout, who is paying more? The good guys, or the bad guys? Should you hold out longer for a bigger payday, or build the exploit up into something even larger? I hope for our sake the good guys have the deeper pockets, otherwise we are all screwed.
I like that Google addressed a few of these concerns by making Pwnium, their Chrome specific variant of Pwn2Own, a) no longer a yearly event but all day, every day and b) increasing the prize money to "infinite". I don't know if that's enough, but it's certainly going in the right direction.Money turns security into a "me" goal instead of an "us" goal
I first noticed this trend when one or two people reported minor security bugs in Discourse, and then seemed to hold out their hand, expectantly. (At least, as much as you can do something like that in email.) It felt really odd, and it made me uncomfortable.
Am I now obligated, on top of providing a completely free open source project to the world, to pay people for contributing information about security bugs that make this open source project better? Believe me, I was very appreciative of the security bug reporting, and I sent them whatever I could, stickers, t-shirts, effusive thank you emails, callouts in the code and checkins. But open source isn't supposed to be about the money… is it?
Perhaps the landscape is different for closed-source, commercial products, where there's no expectation of quid pro quo, and everybody already pays for the service directly or indirectly anyway.No Money? No Security.
If all the best security researchers are working on ever larger bug bounties, and every major company adopts these sorts of bug bounty programs, what does that do to the software industry?
It implies that unless you have a big budget, you can't expect to have great security, because nobody will want to report security bugs to you. Why would they? They won't get a payday. They'll be looking elsewhere.
A ransomware culture of "pay me or I won't tell you about your terrible security bug" does not feel very far off, either. We've had mails like that already.Easy money attracts all skill levels
One unfortunate side effect of this bug bounty trend is that it attracts not just bona fide programmers interested in security, but anyone interested in easy money.
We've gotten too many "serious" security bug reports that were extremely low value. And we have to follow up on these, because they are "serious", right? Unfortunately, many of them are a waste of time, because …
The submitter is more interested in scaring you about the massive, critical security implications of this bug than actually providing a decent explanation of the bug, so you'll end up doing all the work.
The submitter doesn't understand what is and isn't an exploit, but knows there is value in anything resembling an exploit, so submits everything they can find.
The submitter can't share notes with other security researchers to verify that the bug is indeed an exploit, because they might "steal" their exploit and get paid for it before they do.
The submitter needs to convince you that this is an exploit in order to get paid, so they will argue with you about this. At length.
The incentives feel really wrong to me. As much as I know security is incredibly important, I view these interactions with an increasing sense of dread because they generate work for me and the returns are low.What can we do?
Fortunately, we all have the same goal: make software more secure.
So we should view bug bounty programs as an additional angle of attack, another aspect of "defense in depth", perhaps optimized a bit more for commercial projects where there is ample money. And that's OK.
But I have some advice for bug bounty programs, too:
You should have someone vetting these bug reports, and making sure they are credible, have clear reproduction steps, and are repeatable, before we ever see them.
You should build additional incentives in your community for some kind of collaborative work towards bigger, better exploits. These researchers need to be working together in public, not in secret against each other.
You should have a reputation system that builds up so that only the better, proven contributors are making it through and submitting reports.
Encourage larger orgs to fund bug bounties for common open source projects, not just their own closed source apps and websites. At Stack Exchange, we donated to open source projects we used every year. Donating a bug bounty could be a big bump in eyeballs on that code.
I am concerned that we may be slowly moving toward a world where given enough money, all bugs are shallow. Money does introduce some perverse incentives for software security, and those incentives should be watched closely.
But I still believe that the people who will freely report security bugs in open source software because
… will hopefully not be going away any time soon.[advertisement] How are you showing off your awesome? Create a Stack Overflow Careers profile and show off all of your hard work from Stack Overflow, Github, and virtually every other coding site. Who knows, you might even get recruited for a great new position!
It's always surprised me when people, especially technical people, say they don't know Markdown. Do you not use GitHub? Stack Overflow? Reddit?
I get that an average person may not understand how Markdown is based on simple old-school plaintext ASCII typing conventions. Like when you're *really* excited about something, you naturally put asterisks around it, and Markdown makes that automagically italic.
But how can we expect them to know that, if they grew up with wizzy-wig editors where the only way to make italic is to click a toolbar button, like an animal?
I am not advocating for WYSIWYG here. While there's certainly more than one way to make italic, I personally don't like invisible formatting tags and I find that WYSIWYG is more like WYCSYCG in practice. It's dangerous to be dependent on these invisible formatting codes you can't control. And they're especially bad if you ever plan to care about differences, revisions, and edit history. That's why I like to teach people simple, visible formatting codes.
We can certainly debate which markup language is superior, but in Discourse we tried to build a rainbow tool that satisifies everyone. We support:
This makes coding our editor kind of hellishly complex, but it means that for you, the user, whatever markup language you're used to will probably "just work" on any Discourse site you happen to encounter in the future. But BBCode and HTML are supported mostly as bridges. What we view as our primary markup format, and what we want people to learn to use, is Markdown.
However, one thing I have really struggled with is that there isn't any single great place to refer people to with a simple walkthrough and explanation of Markdown.
When we built Stack Overflow circa 2008-2009, I put together my best effort at the time which became the "editing help" page:
The Ghost editor I am typing this in has an OK Markdown help page too.
But none of these are great.
What we really need is a great Markdown tutorial and reference page, one that we can refer anyone to, anywhere in the world, from someone who barely touches computers to the hardest of hard-core coders. I don't want to build another one for these kinds of help pages for Discourse, I want to build one for everyone. Since it is for everyone, I want to involve everyone. And by everyone, I mean you.
After writing about Our Programs Are Fun To Use – which I just updated with a bunch of great examples contributed in the comments, so go check that out even if you read it already – I am inspired by the idea that we can make a fun, interactive Markdown tutorial together.
So here's what I propose: a small contest to build an interactive Markdown tutorial and reference, which we will eventually host at the home page of commonmark.org, and can be freely mirrored anywhere in the world.
Some ground rules:
You can pick any approach you want, but it should be highly interactive, and I suggest that you at minimum provide two tracks:
A gentle, interactive tutorial for absolute beginners who are asking "what the heck does Markdown even mean?"
A dynamic, interactive reference for intermediates and experts who are asking more advanced usage questions, like "how do I make code inside a list, or a list inside a list?"
There's a lot of variance in Markdown implementations, so teach the most common parts of Markdown, and cover the optional / less common variations either in the advanced reference areas or in extra bonus sections. People do love their tables and footnotes! We recommend using a CommonMark compatible implementation, but it is not a requirement.
Your code must be MIT licensed.
Judging will be completely at the whim of myself and John MacFarlane. Our decisions will be capricious, arbitrary, probably nonsensical, and above all, final.
We'll run this contest for a period of one month, from today until April 28th, 2015.
If I have hastily left out any clarifying rules I should have had, they will go here.
Of course, the real reward for building is the admiration of your peers, and the knowledge that an entire generation of people will grow up learning basic Markdown skills through your contribution to a global open source project.
But on top of that, I am offering … fabulous prizes!
Let's start with my Recommended Reading List. I count sixteen books on it. As long as you live in a place Amazon can ship to, I'll send you all the books on that list. (Or the equivalent value in an Amazon gift certificate, if you happen to have a lot of these books already, or prefer that.)
Second prize is a CODE Keyboard. This can be shipped worldwide.
Third prize is you're fired. Just kidding. Third prize is your choice of any three books on my reading list. (Same caveats around Amazon apply.)
Looking for a place to get started? Check out:
https://github.com/gjtorikian/markdowntutorial.com and http://markdowntutorial.com/ by Garen Torikian
If you want privacy, you can mail your entries to me directly (see the about page here for my email address), or if you are comfortable with posting your contest entry in public, I'll create a topic on talk.commonmark for you to post links and gather feedback. Leaving your entry in the comments on this article is also OK.
We desperately need a great place that we can send everyone to learn Markdown, and we need your help to build it. Let's give this a shot. Surprise and amaze us![advertisement] Stack Overflow Careers matches the best developers (you!) with the best employers. You can search our job listings or create a profile and even let employers find you.
These two imaginary guys influenced me heavily as a programmer.
Instead of guaranteeing fancy features or compatibility or error free operation, Beagle Bros software promised something else altogether: fun.
Playing with the Beagle Bros quirky Apple II floppies in middle school and high school, and the smorgasboard of oddball hobbyist ephemera collected on them, was a rite of passage for me.
Here were a bunch of goofballs writing terrible AppleSoft BASIC code like me, but doing it for a living – and clearly having fun in the process. Apparently, the best way to create fun programs for users is to make sure you had fun writing them in the first place.
But more than that, they taught me how much more fun it was to learn by playing with an interactive, dynamic program instead of passively reading about concepts in a book.
That experience is another reason I've always resisted calls to add "intro videos", external documentation, walkthroughs and so forth.
One of the programs on these Beagle Bros floppies, and I can't for the life of me remember which one, or in what context this happened, printed the following on the screen:
One day, all books will be interactive and animated.
I thought, wow. That's it. That's what these floppies were trying to be! Interactive, animated textbooks that taught you about programming and the Apple II! Incredible.
This idea has been burned into my brain for twenty years, ever since I originally read it on that monochrome Apple //c screen. Imagine a world where textbooks didn't just present a wall of text to you, the learner, but actually engaged you, played with you, and invited experimentation. Right there on the page.
(Also, if you can find and screenshot the specific Beagle Bros program that I'm thinking of here, I'd be very grateful: there's a free CODE Keyboard with your name on it.)
Here are a few great examples I've collected. Screenshots don't tell the full story, so click through and experiment.
Visualizing Algorithms – amazing dynamic visualizations of several interesting and popular algorithms.
Parable of the Polygons – a playable post on the shape of society.
Sight and Light – interactive explanation of 2D visibility calculations.
Rolling Shutters – an animated explanation of the visual glitches introduced in digital cameras by CMOS sensors when taking pictures of fast moving objects.
Sorting.at – a live visualization of common sorting algorithms.
The future of games history is workplace theft – illustrates software history by embedding an emulated, fully playable version of Wolfenstein 3D right in the page.
As suggested in the comments, and also excellent:
Red Blob Games – Fun, live demonstrations of computer game algorithm mechanics.
CSS Diner – Learn about CSS by interactively playing a game.
MIT's Scratch – A popular visual programming language for kids.
Interpreting Discrete Signals – Nice example of a signal processing textbook with interactive graphs.
Melkman's Algorithm – Another approach at a textbook where you must interact to proceed to the next page.
A Tour of Go – Places a live console side by side with examples of each concept in the Go programming language.
How a Handgun Works – Visual explanations using a bunch of giant, traditional GIF animations.
507 Mechanical Movements – A 1908 primer on mechanical movements, animated for the Internet.
Hereâs Waldo: Computing the optimal search strategy for finding Waldo – Good example of explaining a visual search algorithm in a blog post with animated GIFs and graphcs.
In the bad old days, we learned programming by reading books. But instead of reading this dry old text:
Now we can learn the same concepts interactively, by reading a bit, then experimenting with live code on the same page as the book, and watching the results as we type.
C'mon. Type something. See what happens.
I certainly want my three children to learn from other kids and their teachers, as humans have since time began. But I also want them to have access to a better class of books than I did. Books that are effectively programs. Interactive, animated books that let them play and experiment and create, not just passively read.
I want them to learn, as I did, that our programs are fun to use.[advertisement] Stack Overflow Careers matches the best developers (you!) with the best employers. You can search our job listings or create a profile and even let employers find you.